09 Jul
09Jul

Minecraft isn't a game of a singular setting, instead the developers have created three different memorable settings with further biomes incorporated into them. Firstly, the primary setting of the game is set in the ‘Overworld’. In the morning, it exists as a place of normality and calmness, with trees, mobs like pigs, cows, and sheep, as well as different biomes like the desert, grassland, forest, and more. However at night, a drastic change transpires as the world is seized by hostile mobs such as the skeleton, zombie, spider, and most threatening the creeper. Isn’t this exciting?

'The Overworld'

The next setting is placed in the ‘Nether’, a place of death, resembling the underworld; the 'Nether’ is a one time stop to heaven. Holding some of the deadliest mobs the game can offer, it also presents some of the most useful places the game can offer. These include the ‘Nether Fortress’ and the ‘Bastion’, both containing loot that can attract any player and easily enough, to bathe a player in riches.

'The Nether'

Finally, the 'End' is a place of loneliness and home to the 'Endermen', creatures who are afraid of water yet can teleport without hesitation. The 'End’ is also home to the most lethal, predominant, and assertive species in the game. The 'Ender Dragon’, a powerful mob, being able to spit 'dragon breath’ or an acid dealing lots of damage. Simultaneously, it is able to flick a player hundreds of blocks away or in the air, leaving them with no choice but to 'clutch’ or essentially save themselves from inevitable death. The 'End’ however, isn’t all that bad, because it also hosts the 'Outer End Islands' which hold the 'End Cities' that have even more precious loot than the 'Nether’ as well as two of the most crucial and important pieces of the game - the 'Elytra’ and the 'Dragon Egg’.

'The End Dimension'

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